Digital Creature Creation in ZBrush Photoshop and Maya
Watch as author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. This course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop.
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Personen: Kittleson, Ryan
Kittleson, Ryan:
Digital Creature Creation in ZBrush Photoshop and Maya : LinkedIn, 2011. - 05:11:32.00
Signatur: eLearning - LEO-SUED Medien